Last December 16th, WWE filed four new trademarks related to the company name and logo with the USPTO (the United States Patent and Trademark Office) for computer services and virtual goods. The four new trademarks reveal that the WWE may be entering the Metaverse at some point in the near future.
Below are the use descriptions submitted to the USPTO:
“G & S: Computer services, namely, creating an online community for users to access online world marketplaces and metaverse platforms; creating an on-line community for digital assets, non-fungible tokens, and metaverses and online worlds”, as well as “G & S: Downloadable virtual goods, items, and general consumer merchandise, downloadable computer programs, and downloadable computer applications, browser extensions, widgets, emoticons, badges, images and chat colors, video, computer, and downloadable application game software enhancements and components, downloadable audio, video, and multimedia, featuring general consumer merchandise; downloadable software for use in mobile devices for integrating electronic data with real-world environments for the purpose of creating and saving content with specific time-space stamps; downloadable computer software for use in metaverse applications to enable interoperability and information sharing between hardware devices, software systems, and the internet.”
“G & S: Computer services, namely, creating an online community for users to access online world marketplaces and metaverse platforms; creating an on-line community for digital assets, non-fungible tokens, and metaverses and online worlds”, as well as “G & S: Downloadable virtual goods, items, and general consumer merchandise, downloadable computer programs, and downloadable computer applications, browser extensions, widgets, emoticons, badges, images and chat colors, video, computer, and downloadable application game software enhancements and components, downloadable audio, video, and multimedia, featuring general consumer merchandise; downloadable software for use in mobile devices for integrating electronic data with real-world environments for the purpose of creating and saving content with specific time-space stamps; downloadable computer software for use in metaverse applications to enable interoperability and information sharing between hardware devices, software systems, and the internet.”
