Interview With THQ's WWE Smackdown! vs. RAW Product Manager Devin Knudsen

Thanks to IGN.com for the following:

IGN: Thanks for the taking the time to answer our questions. We suppose our first question right out of the gate would be, What was it about last year's SmackDown title that you thought could be improved upon most this year?

Devin Knudsen: There are two main areas that we are striving to improve this year with SmackDown! vs. Raw. An overall improvement of presentation to the player was the first area we choose to tackle. A fan should feel as they are watching actual WWE programming and all aspects of the game should focus on accomplishing this goal. The graphics of the game, the audio elements and the all of the Superstars mannerisms and personalities should provide the player with a suspension of disbelief.

The second element is user interaction. A fan should feel as though they have control over all aspects of the game. There shouldn't be moments where the player feels helpless and is just watching an animation play out; we want the player to feel like he's part of the action unfolding on the screen.

IGN: With that said, what kind of changes have you made with Smackdown! vs. RAW that addresses those issues?

Devin: We've added several new features that will greatly enhance the user's experience and interaction with the game, as well as improving on last year's features. One obvious improvement that players will notice when they get a look at the game is the graphical upgrade. Yuke's did a fantastic job with this year's Superstar models. They've increased the poly counts significantly, especially in the Create-A-Superstar area.

IGN: How much of an impact has fan and editorial feedback had when sitting down to prepare for a new installment of the Smackdown franchise?

Devin: As the Rock would say